
- Gran turismo 7 vs forza horizon 5 driver#
- Gran turismo 7 vs forza horizon 5 Ps4#
- Gran turismo 7 vs forza horizon 5 Pc#
Both of them still need tweaking to get the handling acceptable, and none of them gives this wonderful handling feeling that GTS provides. PC2 has by far the worst controller implementation, and AC gets it fairly done. I am playing both AC / PC2 / GTS with a controller, and honestly GTS gets the job very well done, with a superb handling. If you go with the controller, then I would say that GTS and F7 are the two best candidates, as they have been developed with also controller in mind and they can be used smoothly with the controller "out of the box".
Gran turismo 7 vs forza horizon 5 Pc#
I don't know the status of other PC games. If you go with a wheel, it comes down to the different FFBs (how the force feedback is implemented in every game).įrom what I hear and read on many websites, AC has probably the most advanced FFB among the console games (AC, PC1, PC2, GTS, F7). The first big question to pose is how you will play these games. I am very interested in this topic as well.
Gran turismo 7 vs forza horizon 5 driver#
The closest I've got to something like that in GTS is the afore-mentioned ride-along in the GT3 RS: at low speeds it's wildly oversteery and wayward in both games, yet that was not the impression I got from the (admittedly, professional) driver at Silverstone.

Like any driving game, it's no replacement for the real thing, but it's surprisingly good at capturing the general attitude of the car. It's pretty surprising even with the higher-end stuff: I've ridden along in a 911 GT3 RS on track at Porsche's Silverstone test track, and watching laps from outside the car, even that leans when the driver is giving it the beans.ĭown in the realm of more mortal metal, I compared the Veloster Turbo in real life to FM7. I know you said you've tested some of the force's cars on track, so you've probably seen just how much lean a road car is capable of when pushed to its limits. There's also something very unusual about ABS in GTS where it acts as a sort of traction/stability control, which people much more well-versed than me in the matter discuss in other threads. Road cars are better in this regard, IMO. GTS is indeed more stable, which was actually one of my criticisms at launch in the GTPlanet review: cars feel like they're sort of floating over the surface because there's so little suspension movement. though the Xbox ecosystem has backwards compatibility, opening up the option of hundreds of previous-gen games, a good chunk of which come with updated visuals.

Gran turismo 7 vs forza horizon 5 Ps4#
Of course, if you're looking at maybe exploring other genres, well, the PS4 has a huge advantage in terms of blockbuster exclusives. In the racing genre, I'd say Xbox is the better pick: you have the choice between Forza and GT in terms of exclusives, but everything else is shared, and Xbox has the really quite fantastic escapism of the arcade-oriented open-world Forza Horizon 4 - PS4's only sort-of answer to that is the much-loved (but not exactly comparable) DriveClub. But the main issue with Forza is a propensity for oversteer, and lighting the tires up in corners.įorza is now available on PC, alongside all the most realistic sims (rFactor 2, Assetto Corsa (Competizione), RaceRoom Racing Experience, iRacing), as well as on Xbox.

You get a definite sense of heft with Forza's, in comparison. IMO, the main issue with GT is the negligible effect weight transfer seems to have on cars. Forza counters with the best car list this generation, including the classic Crown Vic Interceptor. Rally is bunk - but at least it has it, unlike Forza. GT's available experiences in terms of car variety are narrower than Forza's, though: there's about 100 road cars, most of which are modern, and a lot of race cars divvied up into a few classes.

GT and FM hit a nice medium ground between realism and approachability. I'll echo what others have said about difficulty not necessarily meaning realism too - although funnily enough, Assetto Corsa is incredibly difficult on a pad, and is more realistic than both, but that's not really the point. She had fun.īoth games are right at the top of the genre in terms of controller implementation, which I'm guessing is important, unless you're planning on dropping another console's worth of cash on a wheel. She did it in FM4, first with pretty much every assist on, and slowly weening off until it was only ABS. When I met my current girlfriend, she had zero racing game experience, but wanted to drive her car at the time (an '07 Yaris) around the Top Gear Test Track. GTS' physics are quite similar, so yeah, I'd say it's just as possible with it.Ĭrucially, both games offer plenty of (driver-selectable) assists for young folks or those unfamiliar with driving to ease in. There was a video floating around not too many years ago with a very young kid - I believe younger than five - playing GT6.
